Selected Motion Graphics
Selected Motion Graphics
Selected Motion Graphics
Overview
Overview
Varied Timelines
Varied Timelines
A collection of my strongest motion graphics work, all of these developed during my internship at Reality Check Inc. The skill set has carried into nearly every project I've done since, from logo animations to integrated 3D sequences. The pieces below are the most informative and visually distinct work I'm able to share publicly.
A collection of my strongest motion graphics work, all of these developed during my internship at Reality Check Inc. The skill set has carried into nearly every project I've done since, from logo animations to integrated 3D sequences. The pieces below are the most informative and visually distinct work I'm able to share publicly.
Motion Graphics
Motion Graphics
Use Cases
Use Cases
Motion graphics typically show up in three forms across my work: logo animations and brand reveals, graphic overlays for promotional video, and integrated motion built directly into 3D environments. The most ambitious recent example involving building a 3D world in Blender and Unreal Engine with a design team, then overlaying motion graphics so they read as native elements inside the scene.
Motion graphics typically show up in three forms across my work: logo animations and brand reveals, graphic overlays for promotional video, and integrated motion built directly into 3D environments. The most ambitious recent example involving building a 3D world in Blender and Unreal Engine with a design team, then overlaying motion graphics so they read as native elements inside the scene.
Process
Process
Every project starts with either a finished graphic to animate or a rough concept I'll develop into one. When the assets exist, I focus on motion strategy, pacing, timing, emphasis. When they don't, I design from scratch in Illustration before moving into animation. Either path ends in the same place, motion that enhances the message.
Every project starts with either a finished graphic to animate or a rough concept I'll develop into one. When the assets exist, I focus on motion strategy, pacing, timing, emphasis. When they don't, I design from scratch in Illustration before moving into animation. Either path ends in the same place, motion that enhances the message.
Tools & Workflow
Tools & Workflow
Sketch —> Adobe Illustrator (with layer architecture built for animation handoff) —> Adobe After Effects —> Media Encoder. The illustrator stage is where the most thinking happens, clean, parented layers there make the After Effects stage significantly faster and more flexible.
Sketch —> Adobe Illustrator (with layer architecture built for animation handoff) —> Adobe After Effects —> Media Encoder. The illustrator stage is where the most thinking happens, clean, parented layers there make the After Effects stage significantly faster and more flexible.
Finished Work
Finished Work
Across every piece I create, the priority stays the same, motion that clarifies, not motion that decorates. Whether it's logo systems, promotional content, or 3D integrated sequences, each piece is shown the same level of care and thoughtfulness.
Across every piece I create, the priority stays the same, motion that clarifies, not motion that decorates. Whether it's logo systems, promotional content, or 3D integrated sequences, each piece is shown the same level of care and thoughtfulness.